Friday, March 5, 2010
Twitterific
Wednesday, February 24, 2010
Connecting the dots, building the system, assembling the team...
Sunday, December 27, 2009
Avatars of a new (as of yet unrealized) age...

So I just saw Avatar and as you'll no doubt agree, I found it visually supreme.
Many, many people have already commented on this remarkable and revolutionary spectacle... So I don't mean to rain on anyone's parade with what I have to say. In fact I agree with most of David Denby's breathless homage:
All of that gushing, deserved praise aside, one might notice that for all the Emperor's fine haberdashery, there were a few spots of nakedness...
After it was done, I turned to a friend and said “Even if you hated you would have to be impressed.” And he said, “That’s kind of where I am.”
And I can understand why. It has all the trademark hokey things you would expect from a James Cameron film: the dialogue is not exceptional (it’s very on the nose in many places).
The disparity between the dialogue and visual imagery is indeed striking. And I can understand why the mind that might be great at creating such stunning visuals might not be the best for crafting evocative, subtle dialogue. In some ways, they have almost opposite requirements.
In dialogue it’s rarely a good thing for a line to be on the nose- the only time I think it works is when a character really would say something on the nose- but even that should be done sparingly. On the other hand, visually it’s not unusual for a very striking, beautiful, powerful image to also be very transparent in it’s meaning- but of course it still has to be organic to the story and not contrived. (Contrivance, rather than literalness of meaning, would seem to be the greater danger from a visual point of view).
An example of where the literalness worked visually but was a bit annoying in the dialogue was the constant reference made to the “web of life”. It felt didactic and forced. On the other hand, when the central character found himself accepted by the Na’vi people, the moment was conveyed with the perfect visual metaphor. A small group approached him and put their hands on him. Then others followed suit and laid their hands on those touching him, and yet evermore followed. Flowing out from this one center were several hundred Na’vis connected hand to shoulder to hand, forming their very own “web of life”. This worked beautifully I thought.
The point I wouldn't want to lose here is that some of these 3D images were astonishing in ways that I've never seen before in film. One of the opening images begins with the Jake Sully roused from a cryogenic state, released from his frozen catacomb into a sub zero gravity ward. His attendant floats towards us, and the distance we see several other attendants drifting in space. It is both magical and mundane. I loved it, and other moments like it.
Unfortunately, the screen in the Arclight Dome was not as bright as I felt it should’ve been. It all looked a little too dark with the glasses on. And the 3D glass did strain my eyes. I long for the day when 3D means not wearing glasses , but rather the stereoscopic images are projected on multiple screens for a diorama like effect. That would be pretty cool I think- much more pleasurable and less strain on the eyes.
IS THIS THE FUTURE OF CGI?
One thing that felt like a shortcoming of Avatar was the "animated" look of the Na'vi people and much of their envionment. I think this disparity between the impressive 3D elements versus the sometimes cartoonish ones has to do with an absence of physical references for the CGI artists. If you ever work with a CGI studio they’ll always tell you it’s better to work with an actual physical reference. Once I directed a PSA with a girl flying a kite. Since we weren't able to get the kite into the air, it was necessary to make a fake CGI one.
Still from the PSA I made for Full Circle Learning, CGI by Eight VFX
The CGI studio that made the kite that she was flying asked me for the actual kite so they could scan it in and create a 3D model from it. And this from what I understand is always the preferred route. I remember hearing Bryan Singer talking about this when he made Superman Returns. They actually shot Brandon Routh in the air with wires, and then removed them in post. They did this rather than shooting him against a green screen. And if you watch Superman, the flying is really convincing.
Same with Where the Wild things Are.
Spike Jonze was very insistent about not only shooting on location, but also having the Wild Things be actual puppet outfits (which the Jim Henson team did a wonderful job creating). This way when the CGI artists manipulated the puppet costume’s face, they actually had something to work with- almost a tactile clay- rather than having to construct it from digital scratch. And in doing so, there’s a certain photorealism that they have that Avatar does not. As one of my favorite artists, David McKean tweeted, there's almost an anti-CGI quality to the Wild Things- a real weight that the Na'vi do not possess.
While the Na’vi digital avatars are true to the actors' performances, their actual physical being still looks cartoonish and obviously animated. It’s a long way from Roger Rabbit, but it still closer to the Phantom Menace than I think is ideal.
They kind of look like a lot of angry Gumbys don't they?
However, it might be a while before we can get that total photorealism without the aid of a photographed physical reference. Perhaps when a vast catalogue of 3D models made from real physical objects comes into being- perhaps that’s when we’ll finally cross that digital threshold…
Wednesday, December 16, 2009
HAPPY FUNERAL Table Reading
Sam Golzari, a long time acquaintance of mine read the part of the lead, while the heavy of the film, was played by Assaf Cohen.
The cool thing for me was to see the main character and the main antagonist actually played by actors of the ethnicity to which they belong.
The fact that Sam's heritage is actually Iranian and Assaf's is genuinely Israeli helped bring a lot of subtlety and nuance to the part, and both made real culturally specific elements that had been written into the script, but which actors of another ethnicities would probably be unaware.
And this thought was the the genesis of what would become HAPPY FUNERAL.
Watching and listening to the reading unfold, besides the power of watching it come to life (in thumbnail sketch-drawn-on-a-napkin form) it was also really interesting to watch listen to the responses of the audience. Their laughter and tears at very specific moments seemed to vindicate our main choices and story thrust.
At the same time, seeing where there was a drop in energy and also looking at the points where we were perhaps excessive in our exposition or a little too on the nose was also very instructive.
I look forward to advancing to the next stage and next week I plan to meet with a casting director.
We are making progress...
Wednesday, July 15, 2009
"We are pleased to inform you..."

For years one of my goals has been to participate in the Sundance Labs. The Labs are some of the most important efforts undertaken by the Sundance Institute, the famous non-profit that Robert Redford founded for the purpose of discovering and developing independent artists and audiences.
The mission of the Labs is to provide a training grounds for What's Next in independent filmmaking. Alumni that have gone through the Screenwriting and Directing Labs include Quentin Tarantino, Allison Anders, Paul Thomas Anderson, Darren Aronofsky, Miranda July and countless others. In order to be considered for the Producing and Directing Labs, you must first go through the Screenwriting Lab. So applying to the Sundance Screenwriting Lab is the first step in a potentially long and life changing journey...
To give you a taste of what it's like, here's a YouTube video that does a good job of conveying the feeling of participating in the Directors Lab:
It's with this awareness that I submitted my project, HAPPY FUNERAL, for consideration by the Lab. I emotionally prepared myself by remembering that the odds were against me, and that regardless of the outcome I would persevere in making HAPPY FUNERAL a film, no matter what.
So when I got an e-mail from the Sundance Institute and read in the subject line: Sundance Feature Film Program Application - January 2010, I was pretty much resigned to the fact that it was going to read something like: "We receive many excellent submissions every year, and it was really tough to make our decisions and... Anyway, long story short, you didn't get in."
"Dear Samah,
We are pleased to inform you that your script HAPPY FUNERAL has been selected for the second round of consideration for the 2010 January Screenwriters Lab! Please send a hard copy of the complete script…"
After a few moments, the euphoria wore off and I realized how much work I had to do. Tomorrow I will begin the intense process of revising HAPPY FUNERAL with my co-writer, the poet and physician Daniel Spurgeon.
To get to this point in the submission process, my writing partner and I first had to submit a cover letter, a two page synopsis, the first five pages of our screenplay and our bios.
Before we finished the packet, I made a valiant effort to find examples of the former that had gotten people into the second round, but couldn't find any.
Since i am a strong believer in studying precedence and NOT reinventing the wheel, I thought I'd share the two page synopsis we submitted to the Lab. In doing so, I want to say it's definitely not perfect, but it did help get us to the second round. Here it is below:
Clutching at straws, Sully tries to find some money in a hurry. All of his connections, however, have gone legit, are in jail, or are just plain unwilling to help. Empty handed, Sully is on the lam but Udi still manages to track him down. Instead of killing him, Udi makes an offer Sully can’t refuse: a small job to repay his debt. It sounds simple enough-- just deliver an unknown package to a faceless client. But when Sully arrives at the rendezvous, the “package” turns out to be NATASHA (22), a forced sex worker from Eastern Europe. Sully tries to back out until Udi threatens him into submission. Sully departs with Natasha and tries to make small talk with her. She is in no mood for conversation. While driving, one of Sully’s episodes overtakes him. He slips between consciousness and unconsciousness. Natasha takes the opportunity and escapes, leaving Sully passed out on the side of a highway. While in his dream state, he has visions of RAFAELA (27), an ex-girlfriend he dearly loved, but badly mistreated.
Sully wakes up in the hospital with Rollo at his side. As he regains consciousness, Sully is overwhelmed with remorse for his past actions. After an MRI and a battery of tests, a doctor breaks the news to Sully—he has a tumor in his brain and only a few weeks left to live. Facing his impending death, Sully considers what to do with his last days. He decides he must find Rafaela and make amends with her. He finds her and discovers that she is now a mother. Even more shocking, he learns that ZION, her three year-old boy, is in fact his son.
Refusing to talk, Rafaela shuts the door in his face. Sully is about to explode with anger-- but remembers how his own abusive father treated his mother-- and instead restrains himself and patiently waits for Rafaela to open up. After telling her that he’s dying, Rafaela lets him inside. For the first time in a long time, the two connect. Rafaela slowly lets go of her anger and Sully falls in love with his son.
Back in town, Udi discovers Sully and brutally beats him, threatening to kill him for his failure. Already facing death from cancer, Sully is at first indifferent to Udi’s threats, but then thinks of his newly found son. He convinces Udi to give him another chance.
But that chance is dashed when Rollo reports Udi’s trafficking to the police and Udi is arrested. Enraged, Udi sics his thugs onto Sully and rats him out to the cops. With time running out, Sully prepares to leave town… But looking at his son, he remembers his lost father. And so, with Rafaella and Zion at his side, Sully sets out to find him. On the road, Sully has his final episode and passes away, leaving Rafaela and Zion to complete his journey for him…
I hope that was useful in at least providing perspective on one project that has managed to make it at least this far in the process...
Friday, July 3, 2009
A Sundance Director's Cheat Sheet
Keith Gordon is an actor-turned-director whose work has been extremely varied, and lately he's been directing episodes of Dexter. But one really cool thing he does is work as a mentor for the Fellows at the Sundance Labs. As part of that experience, he wrote a great 'cheat sheet' for filmmakers working on set:
KEITH GORDON'S SUNDANCE DIRECTORS' CHEAT SHEET
The Unofficial Sundance Shooting Cheat Sheet
You may never need this, but if you’re feeling a little lost, or out of control, or not sure, remember…
1. Breathe. Calm down. Fear and anxiety are the enemies of complex, open, creative thought. A calm leader inspires confidence. If you need a minute to clear your head, or decide what you want, take it. Everyone can wait.
2. Slow down — rushing is not the same as efficiency.
3. Remember what your scene is really about: Why is this scene in your film? What do you want the audience to feel or understand from it? What are you trying to achieve emotionally with your use of camera and image? What do each of the characters want in this scene? How are they trying to achieve it? Which character’s scene is it? What is their journey in this scene?
While all of the above SHOULD seem obvious, there isn’t a director alive who hasn’t lost sight of some or all of the above while they were shooting a difficult scene.
4. In both rehearsal and shooting — try giving your actors actions — things their character is trying to achieve in the scene, instead of emotional states to play. Get back to what the character WANTS.
Let’s say you’re doing a scene where one character wants to intimidate another.
If you tell the actor "yell" you may just get a general, obvious performance.
But if you give them something to DO (e.g. ‘try and scare the crap out of the other character’), you will allow them into the creative process, and they may find ways of achieving what you want that weren’t what you expecting, but that are more interesting. Maybe instead of the screaming you imagined, you’ll discover they’re more frightening with a whisper. Maybe a chilling smile is more effective than a glare.
Be brave enough to let your actors (and your crew) make you better. No one is genius enough to do it alone. Then you can gently guide those creative impulses, picking the ones you like best, and helping the actor shade what you find together
5. When you have the scene on film the way you think you want, if you have a little time, do an extra take or two in a different way. Why not see what happens if you try something a bit different. If your actor has been intimidating the other with a lot of outward emotion and intensity, suggest they try one with everything held in, like a snake. See what you get.
What’s the worse that happens? You hate it and don’t use it. What’s the best that happens? Unexpected magic. Plus, a good actor will often have something they want to try, but are scared it might not work or will look foolish. Give them their chance to go out on a limb.
6. Remember the scene will NEVER be just like it is in your head. It may be better, it may be worse, it may just be different. But if you get stuck trying to make it "just the way you imagined it" you may well get stuck on the road to hell. Remember what Truffaut said: "The secret of good directing is knowing exactly what you want, but having no ego about giving it up the second anyone has a better idea."
Remember the script is a blueprint, an outline. But when building a house you often deviate from blueprints to make things better. — Keith Gordon
7. Remember to thank, praise and take care of your cast and crew. They’re your team. They’re your army. If they feel unappreciated and ignored you will not get their best efforts and thus your best scene. Don’t leave your actors standing out in the sun, wondering what’s going on while you talk to your DP for a half hour.
8. Have fun. Breathe. Smile. There are so few people lucky enough to have the adventure you’re on.
Friday, May 8, 2009
The cracks are just breakthroughs waiting to happen...

I was talking to a friend of mine about the screenplay I'm working on. He pointed out a possible weak point. Instead of trying to justify the idea that's there, or contort the idea as it exists to meet the gap in logic, I went down the rabbit hole.
the cracks
as breakthroughs
waiting to happen
the weaknesses
as points of strength
ready to emerge
the moments of confusion
as opportunities to bring clarity
---
it came as a revelation to me:
before: i saw cracks and holes to be filled with spackle-
now: i see walls to be torn down, for on the other side waits a new room, a new hall, a new something...
...something to astonish the world...